ALRAUNE
Beautiful female humanoids blooming from a 6’ tall flower. Dwell in deep forests and gardens.
AC 3 [16], HD 7** (31hp), Att 6 × darts (1d4, range 90’ + blood drain) or 1 × wall of thorns, THAC0 13 [+6], MV 30’ (10’), SV D8 W9 P10 B10 S12 (7), ML 9, AL Chaotic, XP 850, NA 1 (1d2), TT D × 2
▶ Blood drain: The dart attaches to the victim on a successful hit, doing 1d4 automatic damage per round. A round can be spent to remove it.
▶ Flower: The alraune can hide inside: AC becomes –1 [20], but cannot attack.
▶ Fragrance: Anyone within 60’ must save versus poison with a –2 penalty) or be compelled to approach the alraune: move towards the alraune (resisting those who try to prevent it); defend the alraune; unable to cast spells or use magic items; unable to harm the alraune. Killing the alraune breaks the charm.
▶ Wall of thorns: 3 times a day. Creates a barrier within 60’, for 6 turns, covering 1,200 sq ft. For every 10’ passed through, creatures suffer 1d8 damage + poison (save vs poison or die in 1 turn). Destroyed by magical fire in 2 turns.
▶ Treasure: Hidden inside the flower.
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