CRYSTAL OOZE
Water-dwelling slimy horrors, related to grey oozes.
AC 8 [11], HD 4* (18hp), Att 1 × touch (4d4 + poison), THAC0 16 [+3], MV 10’ (3’) / 30’ (10’) swimming, SV D12 W13 P14 B15 S16 (2), ML 12, AL Neutral, XP 125, NA 0 (1d2), TT None
▶ Blend in with water: Difficult to tell apart from dim or dark shallow water.
▶ Poison: After a successful attack, sticks to the victim and exudes poison that causes paralysis for 1d4 turns (save versus poison)
▶ Energy immunity: Unharmed by acid, cold, or fire.
▶ Corrosion: Wood that touches a crystal ooze (e.g. weapons that hit it, or shield touched) withers and breaks.
Note: Adapted from Monster Manual II (AD&D 1e).
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