PIRATE
Requirements: None
Prime requisite: DEX
Hit Dice: 1d6
Combate aptitude: Semi-martial
Maximum level: 14
Armour: Leather, shields
Weapons: Missile weapons, one-handed melee weapons
Languages: Alignment, Common
Sailors who make a living by raiding coastal settlements and robbing other ships.
Alignment: A pirate may not be lawful.
Adjust ability scores: In step 3 of character creation, pirates may not lower STR.
COMBAT
Pirates cannot wear armour bulkier than leather but may use shields. They can use all missile weapons and all one-handed melee weapons.
NAVAL PROWESS
Starting at 4th level, a pirate learns how to better defend its ship when operating catapults and rams.
Catapult: Inflicts 1 additional hull damage against ships.
Ram: Attack rolls are made using a THAC0 of 17 [+2] instead of 19 [0]. This increases to 14 [+5] at 8th level.
NAVIGATION
From 2nd level, the chance of a party with a pirate of getting lost in waterborne is 2-in-6.
PIRATE SKILLS
Pirates can use the following skills, with the chance of success shown below:
▶ Climb sheer surfaces (CS): A roll is required for each 100′ to be climbed. If the roll fails, the pirate falls at the halfway point, suffering falling damage.
▶ Find or remove treasure traps (TR): A roll is required to find a treasure trap and then another to remove it. This may be attempted only once per trap.
▶ Hear noise (HN): In a quiet
environment (e.g. not in combat), a pirate can attempt to listen at a door or to hear the sounds of something (e.g. a wandering monster) approaching.
Pirate Skills Chance of Success |
Level | CS | TR | HN |
1 2 3 4 5 6 7 8 9 10 11 12 13 14 | 77 78 79 80 81 82 83 84 85 86 87 88 90 91 | 5 10 15 20 25 30 35 40 45 50 55 60 65 70 | 1–2 1–2 1–3 1–3 1–3 1–3 1–4 1–4 1–4 1–4 1–5 1–5 1–5 1–5 |
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SWIMMING
Pirates may swim at half its movement rate plus 30’ (10’) while unarmoured.
AFTER REACHING 9TH LEVEL
A pirate can establish a pirate haven, attracting 7d4 pirates of 1st level. A successful pirate might use these followers to start a Pirate Fleet.
Pirate Level Progression | Saving Throws |
Level | XP | HD | THAC0 | D | W | P | B | S |
1 2 3 4 5 6 7 8 9 10 11 12 13 14 | 0 1,800 3,600 7,000 14,000 28,000 60,000 120,000 240,000 360,000 480,000 600,000 720,000 840,000 | 1d6 2d6 3d6 4d6 5d6 6d6 7d6 8d6 9d6 9d6+2* 9d6+4* 9d6+6* 9d6+8* 9d6+10* | 19 [0] 19 [0] 19 [0] 19 [0] 17 [+2] 17 [+2] 17 [+2] 17 [+2] 14 [+5] 14 [+5] 14 [+5] 14 [+5] 12 [+7] 12 [+7] | 13 13 13 13 12 12 12 12 10 10 10 10 8 8 | 14 14 14 14 13 13 13 13 11 11 11 11 9 9 | 13 13 13 13 11 11 11 11 9 9 9 9 7 7 | 16 16 16 16 14 14 14 14 12 12 12 12 10 10 | 15 15 15 15 13 13 13 13 10 10 10 10 8 8 |
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* Modifiers from CON no longer apply.
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