Monday, June 16, 2025

OSE Monster: Key Fae

KEY FAE

1’ tall, winged humanoids, related to pixies and elves. They are shy, but driven by a funny obsession for locks, which they secretly observe and playfully tamper with.

AC 5 [14], HD ½* (2hp), Att 1 × magic, THAC0 19 [0], MV 60’ (20’) / 180’ (60’) flying, SV D12 W13 P13 B15 S15 (Elf 1), ML 7, AL Neutral, XP 6, NA 2d4 (3d6), TT

▶ Surprise: Never surprised.

▶ Magic powers: Usable once per day: 

  a. Hold portal: Magically locks a portal (door, window, etc) for 1d6 turns. Knock spell opens it instantly. Creatures with 3+ HD can force it open in one round. 

  b. Knock: Opens a stuck, barred, or locked portal and magically held doors. Can open known secret doors.

▶ Theft: Sneak up on PCs, snatch keys, and run away. 1-in-4 chance per round of dropping key if chased. 

▶ Pranksters: Even if attacked, key faes have no interest in killing, merely in making practical jokes. 

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