OTTER
Playful aquatic mammals. Live in rivers and lakes.
▶ Non-aggressive: But can fight if threatened or if its lair is invaded.
▶ Love to play: Sliding and tag. Giant otters may cause accidental 1d2 hull damage to water vehicles.
Giant Otter
Large, semi-intelligent aquatic mammals.
AC 5 [14], HD 5 (22hp), Att 1 × bite (3d6), THAC0 15 [+4], MV 90’ (30’) / 180’(60’) swimming, SV D10 W11 P12 B13 S14 (5), ML 8, AL Neutral, XP 175, NA 0 (1d4), TT Pelt
▶ Non-aggressive; Love to play: See main entry.
▶ Lair: Always contains 2 adults and 3 young giant otters.
▶ Pelt: Worth up to 1d4 × 1000gp intact.
Normal Otter
Small, aquatic mammals.
AC 6 [13], HD 1–1 (3hp), Att 1 × bite (1d2), THAC0 19 [0], MV 120’ (40’) / 180’ (60’) swimming, SV D14 W15 P16 B17 S18 (NH), ML 7, AL Neutral, XP 5, NA 0 (1d4), TT None
▶ Non-aggressive; Love to play: See main entry.
▶ Sea otter: A 1+1HD species of otter dwells in coastal waters (bite deals 1d3 damage).
Note: Giant Otter Adapted from Monster Manual (AD&D 1e). Normal Otter adapted from Monster Manual II (AD&D 1e).
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