WATER LEAPER
3’ long, toad-like creatures with bat wings and a fish-like tail in place of their back legs. It preys upon creatures that venture too close to the water.
AC 7 [12], HD 1–1* (3hp), Att 1 × bite (1d4 + drag), THAC0 19 [0], MV 120’ (40’) swimming / 90’ (30’) gliding, SV D14 W15 P16 B17 S18 (NH), ML 7, AL Neutral, XP 6, NA 0 (4d6), TT None
▶ Surprise: On a 1–3, lurking just below the water’s surface.
▶ Drag: The victim must save versus paralysis or be dragged underwater.
▶ Submerged victims: Each round: suffer 1d4 automatic damage and must save versus death or become unconscious. An unconscious victim dies after 3 rounds.
Note: Slightly based on the water leaper from a celtic suplement from AD&D 2e.
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