Thursday, June 26, 2025

OSE Class: Samurai

SAMURAI

Requirements:
Minimum CON 9, minimum DEX 9
Prime requisite: STR
Hit Dice: 1d8
Combat aptitude: Martial
Maximum level: 14
Armour: Any, no shields
Weapons: Any
Languages: Alignment, Common

Samurais are warriors who serve a noble house, carrying out their liege’s command and upholding the honour of the liege at all costs.

Alignment: A samurai must have the same alignment as their liege.

CODE OF THE SAMURAI
Samurai are bound by a stringent code. A samurai does not earn any experience points for deeds performed at odds with this code. The fundamentals of this code are: preference of death over dishonour; service of the samurai’s liege as the greatest honour; glory in single combat; defence to the death of any in the samurai’s charge; honouring of superiors; respect of equals; demanding obedience from inferiors; scorning the ignoble.

Dishonour: A samurai who brings dishonour upon themselves or their liege (this may include changing alignment) may have their samurai status revoked. In this case, the character becomes a fighter of equivalent level. It may be possible to regain the status of samurai by performing a special quest.

COMBAT
Samurais can use all types of weapons and armour, but cannot use shields (it hinds their performance).

Single combat: In a battle, a samurai must attack the most powerful or worthy foe in single combat if possible.

FENCING
Samurais gain a +1 bonus to attacks rolls with bladed melee weapons.

Critical: An attack roll of natural 20, or 4 or more than the target number required with a bladed melee weapon inflicts double damage.

FIERCE FIGHTING
Upon reaching 2nd level, a samurai gains a +1 bonus to damage rolls. This increases to +2 at 5th level, +3 at 8th level, and a +4 at 11th level.

MORALE BREAK (Optional Rule)
If morale is checked due to a samurai’s attack, monsters of Hit Dice at most equal to the samurai’s level make the check with a –1 penalty (if the optional morale rules are being used).

STEADINESS
Samurais of 5th level or higher are immune to fear effects and are only surprised on a roll of 1.

AFTER REACHING 8TH LEVEL
A samurai can build a castle or stronghold and control the surrounding lands. The permission of the samurai’s liege is always required.
A samurai may be granted a title such as Fief Protector. The land under the samurai’s control is then known as a fiefdom. 


Samurai Level Progression 

Saving Throws

Level

XP

HD

THAC0

D

W

P

B

S

1

2

3

4

5

6

7

8

9

10

11

12

13

14

 0

2,500

5,000

10,000

18,000

36,000

75,000

130,000

260,000

390,000

520,000

650,000

780,000

910,000

1d8

2d8

3d8

4d8

5d8

6d8

7d8

8d8

9d8

9d8+2*

9d8+4*

9d8+6*

9d8+8*

9d8+10*

19 [0] 

19 [0] 

19 [0] 

17 [+2]

17 [+2] 

17 [+2] 

14 [+5] 

14 [+5]

14 [+5]

12 [+7]

12 [+7]

12 [+7]

10 [+9]

10 [+9]

12

12

12

10

10

10

8

8

8

6

6

6

4

4

13

13

13

11

11

11

9

9

9

7

7

7

5

5

14

14

14

12

12

12

10

10

10

8

8

8

6

6

15

15

15

13

13

13

11

11

11

9

9

9

5

5

16

16

16

14

14

14

12

12

12

10

10

10

8

8

* Modifiers from CON no longer apply. 



Note: Adapted from Oriental Adventures (AD&D 1e) and Dragon Magazine to fit in Old-School Essentials.
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