BRAIN MOLE
Small, mole-like creatures attracted to mind-based activity that "burrows" into minds of those using it in order to feed.
AC 9 [10], HD 1hp, Att 1 × mental power (mind burrow), THAC0 20 [–1], MV 10’ (3’) / 60’ (20’) burrowing, SV D14 W15 P16 B17 S18 (NH), ML 7, AL Neutral, XP 5, NA 1d3 (1d3), TT None
▶ Detect: Mental-based activity (e.g. ESP, charm, detect) within 30’.
▶ Mind burrow: A target within 30’ must save versus spells or become permanently insane (cannot cast spells, act completely irrationally). The saving throw of non-spellcasters or non-mental power users is penalised by –2.
Note: Adapted from Monster Manual (AD&D 1e).
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