GREATER BASILISK
15' long, serpentine lizards of low intelligence, but highly magical. Dwell in caverns and twisted brambles.
AC 2 [17], HD 10*** (45hp), Att 2 × claw (1d6 + poison), 1 × bite (2d8) or 1 × gaze (petrification), THAC0 11 [+8], MV 60’ (20’), SV D6 W7 P8 B8 S10 (10), ML 11, AL Neutral, XP 3,000, NA 1d2 (1d2), TT H
▶ Surprise: Characters surprised by a greater basilisk meet its gaze.
▶ Poisonous smoke: Breathe out a cloud of poisonous smoke. Characters within 5’ of mouth at each round must save versus poison (with a +2 bonus) or die.
▶ Poison: The greater basilisk’s bites are venomous: save versus poison (with a +2 bonus) or die.
▶ Petrifying gaze: Anyone meeting a greater basilisk’s gaze is turned to stone (save versus petrify). Unless averting eyes or using a mirror, characters in melee are affected each round.
▶ Averting eyes: –4 penalty to-hit; the greater basilisk gains a +2 bonus to attack.
▶ Mirrors: The reflection of a greater basilisk is harmless. Fighting by looking in a mirror incurs a –1 penalty to attack. If a greater basilisk sees its own reflection within 10' (1-in-10 chance), it must save or be petrified.
Note: Adapted from Monster Manual II (AD&D 1e).
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